Kaja Mobile Legends Hero. Find all Kaja stats and find build guides to help you play Mobile Legends Bang Bang.
Kaja Hero Info
The Celestial Palace, home of the gods, was once a busting city patrolled by innumerable Nazar guardians. Any demon who dared approach the city would be overwhelmed by their peerless flying speed and bound by their fearsome lightning whips which would strip their victims of all magical abilities. No demon could escape when pursued by these divine warriors, and thus perpetual peace was maintained in the Celestial Palace. As their leader, Kaja was able to refine the power of lightning into pure energy to control as he so desired, infliciting catastrophic damage to all enemies who faced him, and was charged with directly protecting the ruler of the city. Countless eons ago, after the ruler completed the creation of the city’s guardians and departed, the city gardually fell into a state of ruin. When Uranus was actived, the ruler of the Celestial Palace handed down new orders to the Nazar to drive the evil demons from the city and rebuild the Celestial Palace in anticipation of the master’s return.
Eye of the Storm – Passive
Kaja gains 40% movement speed when attacked by enemy heroes. This movement speed boost decays over 1 seconds and can be triggered once every 5 seconds.
Ring of Order – Cooldown: 9.0 – Mana Cost: 60
Kaja releases a ring of electricity that rapidly expands until reaching its limit and then returns to his body. Units hit by the ring take 150(+20% Total Magic Power) magic damage per second and are briefly slowed by 30%. When the ring hits an enemy unit, Kaja fires a lightning bolt, dealing 140 magic damage per second to the nearest enemy target. This damage gradually increses over time.
Gale Force – Cooldown: 11.0 – Mana Cost: 65
Charges in a specified direction, Dealing 260(+80% Total Magic Power) magic damage to enemies in his path. When encountering a friendly hero along the way, this dash will be immediately interupted and the encountered teammate will be granted a shield. Can be used again within 10% seconds to move again in a specified direction.
Divine Judgment – Cooldown: 60.0 Mana Cost: 150
Dashes forward a short distance, immediately resetting Sword Spike and shadowblade Slaughter cooldwons, and gaining 2 movement speed for 360(+120% Total Magic Power) seconds. After resetting its cooldown, Sahdowblade Slaughter can be used to immediately throw 5 daggers, while using it again will recover 10 daggers.
Deals 115-325 magic damage to surrounding enemies(increases with level)and petrifies targets for 0.7s.
Teleport a certain distance in a specified direction.For 1s after the teleport,duration of disabling effects received will be reduced 50%.
- Armor +10
- Magic Resistance +10
- HP +345
- Cooldown Reduction %2
- HP Regen +18
- Physical Attack +14
- HP Regen + 18
- Crit Chance %2
- HP + 267
- Attack Speed %3